AI Insights · Timothy · January 2022
Top 5 Stickman Games on Android in Latin America Q4 2021
Discover the performance trends of the top 5 Stickman games on Android in Latin America during Q4 2021, including downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performance trends for the top 5 Stickman games on Android in Latin America. Here's an overview of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Stick War: Legacy from Max Games Studios experienced fluctuations in its weekly revenue, peaking at around $1.9K in early October and dipping to a low of $667 in mid-November. The game's weekly downloads showed consistent growth, starting at approximately 134K and reaching nearly 185K by the end of December. Active users saw an upward trend, beginning at 353K and peaking at nearly 439K in the last week of the quarter.
Stickman Warriors by SkySoft Studio maintained steady weekly revenue, with values hovering around $700, and a slight increase to $829 at the end of December. Weekly downloads ranged from about 213K at the start to 169K by the end of the quarter. Active users remained relatively stable, starting at nearly 999K and finishing the quarter at approximately 816K.
Stickman Legends Offline Games from ZITGA showed a decline in weekly revenue, starting at $440 and ending at $325. Weekly downloads had a significant drop from around 57K in late September to a low of 10K in mid-November, but recovered slightly to 29K by the end of December. Active users followed a similar trend, dropping from 79K to 21K, then rebounding to 42K.
Anger of stick 5 : zombie by Button E&M saw its weekly revenue peak at $398 in mid-October, with a low of $165 in late November. Downloads fluctuated, starting at approximately 125K and peaking at 247K in late October, then stabilizing around 152K by the end of December. Active users showed an upward trend, beginning at 433K and reaching 529K by the end of the quarter.
Stick Party 234 MiniGames from PlayMax Game Studio displayed consistent weekly downloads, starting at around 221K and rising to 313K by the end of December. Revenue remained relatively stable, averaging around $250 per week. Active users showed a steady increase, starting at approximately 2.38M and reaching 3M by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.